Sunday, 27 November 2011

Final piece and evaluation

This is my final post on this blog.
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This is the stage I got up to with the concept piece.




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Evaluation

So far this has been one of the most disappointing terms I've done in my college years. I wasted so much time in the beginning and didn't give it my all till near the end (by then it was too late and I didn't have much time left) because of personal problems.

To begin with, the idea was to look at a range of concept work. both character and background.

I was meant to try out other mediums apart form digital work like paints, pens, and charcoals.


I had a few books about digital art that I could refer to as well as my older sibling who had done digital art work before.

I already done a lot of character art work so Dan suggested that I should to concentrate on backgrounds.

I've been thinking about this too much like a comic book artist.
I've been drawing comics and character sheets but I have never bothered thinking about where they were in terms of angles and perspectives of the characters in relation to the background.

I've also been avoiding lighting and textures
I've been managing shadows and knowing where the light source is, but I didn't take it into consideration in relation the subject.

Not having the reds, yellows or oranges reflections did not allow the full potential of the scene to develop.


Using real images for textures and gradients
I did use this for the wooden planks but didn't push it as much as I should have. In the tutorials they saved a lot of time using basic images to build on and incorprate over the digital art they had done.
I did try this a few time but it didn't work so I took it out again .

Third stage

I darkened the corners and filled in some of the darker spaces that I don't want people to be drawn to.




Lighting I toned down the image and added a light yellow gradient down from each light source and a second white gradient over the top.


The eye follows the brightish part of the image round and across to the other side.

Second stage



Colour
Now that we have the outline of the background, it's time to add a bit of colour.
I know that most concept artist start with shading their image and add the colour later, but it's easer to put the colour first get a more clear idea of what is where on the image


Texture
I added the floor boards and wooded side panels.

First stages

This post is about how I am going to start my concept pice
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I have chosen a shot from the film to base my piece on: Yahtzee's office.

I am going to take screen shots from the film's animatic and do a mood board to bring in ideas of what colour and objects might be found in the scene.

Description:
Yahtzee's office is messy from over the years of collecting random objects throughout his career and hoarding them. He doesn't seem to notice how much of a state it is in and lets his companion, Safe, leave dirty foot prints on the floor.
It's dark and two open window look out towards a small segment of the city.
Pipes and stains cover the walls as well as photos, wanted posters and etc...







mood board



Final sketch version


I have done a few sketch versions of the room in my sketch book and decided to go for a more downwards view point.


I used auto contrast and lightened the image in photoshop so it is clear to work from.


I found the view points and added the grid lines to keep accuracy throughout the image. I used three point perspective to create a more warped effect.

What my final piece is and what I need to do to make it.

I'm going to do a concept piece in photoshop using different techniques which I've never tried before.

First do I need to ask myself do I want it to be realistic or comic and basic?
Well, the part I have chosen is the only part of the film that is realistic so, yeah, it does need to be so.
I don't have much time left but I have diecided what it's going to be and how it's going to look .
I'm going to work on the last scene from my film. I'm going to take out the characters and work on it as a stand alone piece.




I'm used to drawing characters but the principle is the same. (from right to left)
Sketch: I am going to draw the same shot from different angles then choose one that I want to use
Colour: I will use basic colour to fill in the shapes.
Shading:I will find the light source and darken the areas that don't have any light.
Inking: This can be avoided for backgrounds.
Texturing: Here is the big one. I never really used textures on a 2d image before so this is all test and experimentation.
Lighting: I have to remember to take light reflecting on surfaces into consideration

Thursday, 27 October 2011

Tutorials

This post is when I look at different tutorials over the term.

Techniques and methods which I haven't seen before.
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Fantasy landscape created in photoshop.



The most interesting technique I took away from this was the way he used pre-exsisting images to base his work on.

He used real images to make up the background and details.
I was surprised by this and never realised I could base my own work on standard photos.

I've been working under the impression that the images had to be done from scratch.

Compostion / Depth of Field

This post will show how the eye works looking at an image.

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Composition
Same subject in the shot but viewed from different angles.

wikipedia:'composition is the placement or arrangement of visual elements or ingredients in a work of art, as distinct from the subject of a work. It can also be thought of as the organization of the elements of art according to the principles of art .'

It makes your eyes follow

This is very much like reading panels in comic books



The image is gold+dredge+3. I was given this image as well as many others by Dan.

I have high lighted where the eye follows the light around the image, starting from the lightest part around to the darker edges.

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Depth of field

wikipedia: in optics, particularly as it relates to film and photography, depth of field (DOF) is the distance between the nearest and farthest objects in a scene that appear acceptably sharp in an image.

The best way I can describe this is the way your eye focuses on certain objects in contrast to the background which can be out of focus to the viewer.

Image form the wikipedia page

The butterfly in the centre is within the camera's depth.